abstract entity
英 [ˈæbstrækt ˈentəti]
美 [ˈæbstrækt ˈentəti]
网络 抽象类; 抽象实体; 抽象事物; 抽象的实体
英英释义
noun
- a general concept formed by extracting common features from specific examples
双语例句
- A 3-tier abstract models framework including entity, object and agent was proposed for agent-based modeling, and the concepts about entity, object, and agent were defined and represented by formal specifications.
提出了一个包括实体、对象和Agent在内的三层抽象模型框架,并对相关的概念进行了形式化定义与描述,阐述了Agent模型实现相关的细节。 - The abstract schema, part of the deployment descriptor, defines the persistence fields of the entity bean and its relationships with other beans.
部署描述符中包含的抽象模式定义了实体bean的持久性字段,以及它与其他bean之间的关系。 - Abstract: as a service entity, college library should give full play to the service function of literature at information era.
文摘:信息时代,高校图书馆作为服务性实体要充分发挥文献信息服务功能。 - In encapsulation you are concerned with enclosing programming elements ( scripts, classes, and so on) inside a larger, more abstract entity ( other scripts and classes).
在封装中,您要将关系紧密的程序元素(脚本、类等等)放在一个更大的、更抽象的实体(其它脚本和类)中。 - Spatial data is the abstract of geographical entity in the real world.
空间数据是对现实世界地理实体的抽象。 - Starting with building the abstract model of CGF entitys behavior, it studies CGF tank entity on expression, production and controlling the method of behavior.
本文从建立CGF实体的抽象模型入手,研究坦克实体行为的表示、生成和控制方法。 - Abstract Scientific research, economy and management is an organic entity.
科研、经济、管理是有机的统一体,面对二十一世纪,必须着力培养集科研、经济、管理于一体的复合型组织帅才。 - On Abstract Entity Anaphora in Argumentative Texts
论证文中抽象实体的回指研究 - In fact the problem of traditional GIS software lies in its model, which is dedicated to how to abstract, represent process, analyses and apply geographic entity data and the relations between them in a system.
传统GIS所存在的主要问题归根结底还在于地理信息系统软件模型的问题,即在系统中如何对地理实体及其关系进行抽象、表达、处理、分析和应用的问题。 - In Object-oriented programming with Java, the paper describes individuation sub classes base on their abstract and general father class of game entity, and advances the developing efficiency greatly.
本文阐述了如何利用Java面向对象的特性,先创建一个抽象、通用的游戏实体类,再创建该类个性化的子类,从而提高系统开发效率。